Download Ancient Kingdoms: Mesopotamia (Sword & Sorcery) by Morten Braten PDF

By Morten Braten

A urban of unspeakable antiquity, buried for hundreds of years underneath the barren region sands, has been rediscovered deep within the accursed desolate tract often called the pink Waste. Dare you input the town That Worshipped 1000 Gods, looking the treasures and relics of its Hierophants? watch out the lurking terrors of a bygone age!

Ancient Kingdoms: Mesopotamia is a giant sourcebook with quite a few new sessions, deities, monsters and magic goods, together with a chain of brief adventures. discover historical ruins, temples and dungeons of the misplaced urban of Ibnath, and the perilous desolate tract components that encompass it. The Ziggurat of the Ghoul-Queen awaits!

New spells, new periods and new environmental demanding situations! big areas to discover and epic quests to accomplish. damage the Cult of the Pit computer virus Yhath! The definitive d20 sourcebook for Mesopotamia, the land of the Elamites, Assyrians and Akkadians. extended wasteland ideas and resource fabric make this a distinct supplying on your gaming desk. 10 similar brief adventures make this a unmarried resource for experience within the lands of Babylon and Ur. Dozens of recent monsters, spells, magic goods and personality sessions, all discovered nowhere else.

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Extra resources for Ancient Kingdoms: Mesopotamia (Sword & Sorcery)

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From this royal ritual, sacred prostitution has developed, wherein the lesser priestesses of Ishtar give themselves to the worshippers to ensure the fertility of the land. In some areas, all unmarried women must serve a period at Ishtar’s temple each year, something which is regarded as a privilege. Male temple prostitutes are also known, representing Tammuz for female worshippers. ZIGGURATS, TEMPLES, AND PRIESTS Mesopotamian temples are vast complexes covering many acres. Dominating a city’s temple area is the ziggurat, a stepped pyramid three to seven stages tall.

In that case, the souls remain on earth as ekimmu ghosts. Magic Items Magic Items from the DMG Many of the standard magic items from the DMG can simply be renamed or slightly altered in appearance to suit a Mesopotamian setting. For example, boots of speed become sandals of speed, while the horn of Valhalla becomes the horn of the Guti, and so on. The names of Sumerian gods can also be used to give campaign flavor to the standard items. Amulet of Curse Ward This amulet is carved in the likeness of the god Ea.

Alignment: Chaotic evil. Domains: Chaos, Destruction, Evil, Strength. Symbol: Red barbed whip. Typical worshippers: Evil warriors, kings, raiders, slavers. Favored weapons: Two-bladed sword, whip. FOREIGN AND ANCIENT GODS The following divinities are not part of the Mesopotamian pantheon, but they all feature in this module. Treat them as foreign and/or ancient gods with minor cults scattered across the campaign world. BAAL-ZAG, THE HOWLER IN DARKNESS ERISHKIGAL, THE QUEEN OF THE UNDERWORLD Baal-Zag is a dark god of bloodlust, cannibalism and bestiality.

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