By White Wolf
Remnants of a long time Past
The Blood isn't really stagnant. It adjustments with the days, whether the Kindred that hold it do not. each epoch results in new variations of the 5 clans. a few of them die out once they are not any longer beneficial, yet others keep it up, even to the fashionable nights. a few were forgotten. a few are able to reclaim what they've got misplaced. All continue items of the cultures and occasions that created them.
Weapons for the Present
Twenty new bloodlines, in keeping with the historic flashpoints provided in old Mysteries
New Disciplines, Devotions, factions, antagonists, mysterious locations and a number of different concepts of Vampire chronicles
Two new sorts of blood magic - Haitian Kindred Vodoun and Sumerian Mérges Sorcery
Read Online or Download Ancient Bloodlines (Vampire: The Requiem (White Wolf)) PDF
Best gaming books
For hundreds of years, the Quincunx has endorsed its truths as absolute and with no peer, destroying all those that could refute its methods. for hundreds of years, even if, a handful of dharmas have survived the Quincunx's tyranny, following trust constructions alien to the center state. Now, with the 6th Age nigh, the so-called heretical dharmas develop in power.
The Legions of Hell It begins with the humming of flies. The scent of rotting meat. Then the whispers commence. they are in the market, watching for a second of weak point to allow them to slip via, hungry for the vices that feed them. it's also possible to allow them to in - although be cautious of the price. a personality booklet for international of Darkness A source for portraying demons on the earth of Darkness, from spirits of evil to the Hierarchies of Hell.
Legends of Anglerre shoves a huge conflict awl within the arms of the Ennie Award nominated Starblazer Adventures roleplaying video game. This stand-alone fable interpretation of the preferred destiny principles beneficial properties special settings: -Anglerre, the area featured within the unique Starblazer delusion comics, and -Lords of the Hither Kingdoms, a new atmosphere.
Might be no setting is extra iconic, extra diverse, and extra fearsome than the dungeon, and if you delve into the perilous, monster-infested ruins of a while misplaced, you would like all of the assist you can get! Intrepid explorers looking for the final word tomb raider’s boon want glance no additional than Pathfinder participant significant other: Dungeoneer’s guide!
Additional info for Ancient Bloodlines (Vampire: The Requiem (White Wolf))
History and Culture: It began during the mid19th century with the Montrose Party — a group of humans heading Westward toward Oregon. They were not alone. With them came a number of young Kindred, moving the “flock” of humans through the wilderness the way a cattleman might move his herd dozens of miles so the beasts could have grass to graze on. It was a curious experiment — neither man nor vampire had ever easily crossed such a wild expanse before. It was also a failed experiment: the Montrose Party was beset by a wild tribe of horrific vampires, seemingly not Kindred at all (the Sta-Au).
This Devotion, grown out of the Shepherds’ nightly activities, helps them gauge the tenor and mood of a crowd, and react accordingly. Cost: 1 Vitae Dice Pool: Wits + Empathy + Animalism Action: Extended (target number based on size of crowd — for every 10 people present, an additional success is required; each roll is equal to two turns’ worth of observation). The Shepherd walks among the people, silently observing, occasionally touching a passerby. Over time, she starts to gauge the dominant mood of the crowd — panicked, happy, content, ignorant, angry, etc.
Once, they were monsters kept to the furthest-flung fringes, and all they needed to do was hunt. More fiend than common beast, they stalked the lands they called their own, the Land of the Worms — and any animal, human or vampire that would dare to wander into their domain was quick to become prey. They’d consume the blood and use the rest for leather, or build weapons from the bones, drums from the skulls, or blankets from the hair. Should other Kindred enter the Land of the Worms, they’d first measure them at a distance.