Download Ancient Bloodlines (Vampire: The Requiem (White Wolf)) by White Wolf PDF

By White Wolf

Remnants of a long time Past

The Blood isn't really stagnant. It adjustments with the days, whether the Kindred that hold it do not. each epoch results in new variations of the 5 clans. a few of them die out once they are not any longer beneficial, yet others keep it up, even to the fashionable nights. a few were forgotten. a few are able to reclaim what they've got misplaced. All continue items of the cultures and occasions that created them.

Weapons for the Present

Twenty new bloodlines, in keeping with the historic flashpoints provided in old Mysteries
New Disciplines, Devotions, factions, antagonists, mysterious locations and a number of different concepts of Vampire chronicles
Two new sorts of blood magic - Haitian Kindred Vodoun and Sumerian Mérges Sorcery

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Additional info for Ancient Bloodlines (Vampire: The Requiem (White Wolf))

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History and Culture: It began during the mid19th century with the Montrose Party — a group of humans heading Westward toward Oregon. They were not alone. With them came a number of young Kindred, moving the “flock” of humans through the wilderness the way a cattleman might move his herd dozens of miles so the beasts could have grass to graze on. It was a curious experiment — neither man nor vampire had ever easily crossed such a wild expanse before. It was also a failed experiment: the Montrose Party was beset by a wild tribe of horrific vampires, seemingly not Kindred at all (the Sta-Au).

This Devotion, grown out of the Shepherds’ nightly activities, helps them gauge the tenor and mood of a crowd, and react accordingly. Cost: 1 Vitae Dice Pool: Wits + Empathy + Animalism Action: Extended (target number based on size of crowd — for every 10 people present, an additional success is required; each roll is equal to two turns’ worth of observation). The Shepherd walks among the people, silently observing, occasionally touching a passerby. Over time, she starts to gauge the dominant mood of the crowd — panicked, happy, content, ignorant, angry, etc.

Once, they were monsters kept to the furthest-flung fringes, and all they needed to do was hunt. More fiend than common beast, they stalked the lands they called their own, the Land of the Worms — and any animal, human or vampire that would dare to wander into their domain was quick to become prey. They’d consume the blood and use the rest for leather, or build weapons from the bones, drums from the skulls, or blankets from the hair. Should other Kindred enter the Land of the Worms, they’d first measure them at a distance.

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